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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
AmstradCPC

Turrican II

Turrican II
GenrePlatform Shooter
DeveloperEnigma Variations
PublisherRainbow Arts
Released1991
Rating
Graphics:7.0
Sound:6.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
Turrican II: The Final Fight was released in 1991 for the Amiga and Atari ST and is the sequel to the original Turrican multi-platform shoot em up that enjoyed great success back in 1990 due to its extreme popularity as a state of-the-art arcade-style title! The game was released later in 1993 for the MS-DOS as well as for the 8bit home-computers such as the Amstrad CPC, Commodore 64 and ZX Spectrum. It was also released on the Nintendo SNES (as Super Turrican) and SEGA Megadrive/Genesis (as Universal Soldier) having though several differences in level design.
 
Review
Turrican IISTORY / GAMEPLAY
The year is 3025 and after the first defeat of Mogul the world was very calm. United Planets Freedom Forces were responsible to keep peace. But everything changed after the Avalon 1 (one of their spaceships) has been attacked by an unknown battle-cruiser that came from deep space. While being the only survivor from this fight, Bren McGuire (the new Turrican), needs to take his revenge against those who killed all his partners. So the hero must fight, shoot, walk across traps and confront a variety of alien species of different potential and size. Here's where the challenging story begins. Turrican must jump across many platforms, kill the enemies and gather all tokens available since they grant him with energy, extra bombs and new weapons. His main weapons are a rapid-fire assault rifle, an electro-sweeper plus the ability of becoming a rolling sharp razor (which can kill anything in its path) much like its predecessor. Do not forget to keep an eye on the time limit, as it will be an instant death! Unlike other games of its type, Turrican II contains also three levels of horizontal shooter action in the spirit of R-Type.
The action is fun, mindless and absorbing, and the huge range of enemies and bonus pods keeps it that way for hours. This game is a perfect example of "coin-op like" high quality arcade shooter released on every 8bit/16bit platforms.

GRAPHICS / SOUND
The programmers got the best out of the CPC machine here, and should be awarded medals for their remarkable results. It looks great and offers some nice visuals. The main sprite had just a minor rework, and the overall graphics looks much of the original but limited to the Amstrad CPC color palette. Scrolling is good enough to play the game and sprites are nicely animated, moving fast in all eight directions. In contrast to the C64 version, the CPC uses better colors here which much the original, but the C64 plays much faster and smoother though. The backgrounds are partly animated, and resemble good enough the original visuals (i.e. the animated waterfalls).
Sound and music are similarly effective. The CPC version offers the awesome introductory music composition by Chris Huelsbeck (limited of course to its AY Yamaha sound chip), but no music during gameplay. Sound effects are well matched to the game's atmosphere, and there is a spot effect for every single bullet and explosion.
 
Screenshots
  • Turrican II
  • Turrican II
  • Turrican II
  • Turrican II
  • Turrican II
  • Turrican II
  • Turrican II
  • Turrican II
  • Turrican II
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
 
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
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The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
 
Comments
comment on 2009-10-18 19:26:22
FreddyJoin Date: 2009-09-07
I liked on the Commodore too.
 
 
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